DYMORA, P.; MAZUREK, M.; GOŁDA, W. Analysis of the Impact of Gamification on Learning Efficiency on the Example of a Mobile Application. Journal of Education, Technology and Computer Science, [S. l.], v. 32, n. 2, p. 154–164, 2021. DOI: 10.15584/jetacomps.2021.2.18. Disponível em: https://journals.ur.edu.pl/jetacomps/article/view/7801. Acesso em: 3 lip. 2024.