The Use of Computer Games in the Process of Expanding Programming Skills among Children and Youth
DOI:
https://doi.org/10.15584/eti.2019.2.44Keywords:
game based learning, serious games, introductory programming, learning programmingAbstract
Currently, in the so-called digital age, education based on the use of computer games (usually called game-based learning or GBL) is becoming more and more common.This paper presents an overview of solutions using computer games in the process of improving programming skills among children and young people. Particular emphasis was placed on presenting the key advantages of using such programs in teaching and their impact on the teaching process of programming.Downloads
Published
2019-06-30
How to Cite
Gospodarek, K. (2019). The Use of Computer Games in the Process of Expanding Programming Skills among Children and Youth. Journal of Education, Technology and Computer Science, 28(2), 297–302. https://doi.org/10.15584/eti.2019.2.44
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Section
SELECTED PROBLEMS OF INFORMATION SOCIETY
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Copyright (c) 2019 Journal of Education, Technology and Computer Science
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.