The Use of Computer Games in the Process of Expanding Programming Skills among Children and Youth

Authors

  • Katarzyna Gospodarek Politechnika Częstochowska, Wydział Inżynierii Mechanicznej i Informatyki, Instytut Informatyki Teoretycznej i Stosowanej, Zakład Technik Multimedialnych, Modelowania i Symulacji Komputerowej, Polska https://orcid.org/0000-0002-4338-4249

DOI:

https://doi.org/10.15584/eti.2019.2.44

Keywords:

game based learning, serious games, introductory programming, learning programming

Abstract

Currently, in the so-called digital age, education based on the use of computer games (usually called game-based learning or GBL) is becoming more and more common.This paper presents an overview of solutions using computer games in the process of improving programming skills among children and young people. Particular emphasis was placed on presenting the key advantages of using such programs in teaching and their impact on the teaching process of programming.

Published

2019-06-30

How to Cite

Gospodarek, K. (2019). The Use of Computer Games in the Process of Expanding Programming Skills among Children and Youth. Journal of Education, Technology and Computer Science, 28(2), 297–302. https://doi.org/10.15584/eti.2019.2.44

Issue

Section

SELECTED PROBLEMS OF INFORMATION SOCIETY