Gamification and Subjective Reinforcement Value. Indications for Education and Health Promotion
DOI:
https://doi.org/10.15584/eti.2018.2.27Keywords:
gamification, reinforcement, education, health promotionAbstract
The article disusses the problem how the effect of subjective value of reinformcement influ-ences the effectiveness of gamification in mobile applications and their use in education and health promotion.Downloads
Published
2018-06-30
How to Cite
ŁOSIAK-PILCH, J. (2018). Gamification and Subjective Reinforcement Value. Indications for Education and Health Promotion. Journal of Education, Technology and Computer Science, 24(2), 201–205. https://doi.org/10.15584/eti.2018.2.27
Issue
Section
SELECTED PROBLEMS OF ADULT EDUCATION
License
Copyright (c) 2018 Journal of Education, Technology and Computer Science
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.