Gamification and Subjective Reinforcement Value. Indications for Education and Health Promotion

Authors

  • JULIA ŁOSIAK-PILCH Doktor, Uniwersytet Jagielloński, Studium Pedagogiczne, Polska

DOI:

https://doi.org/10.15584/eti.2018.2.27

Keywords:

gamification, reinforcement, education, health promotion

Abstract

The article disusses the problem how the effect of subjective value of reinformcement influ-ences the effectiveness of gamification in mobile applications and their use in education and health promotion.

Published

2018-06-30

How to Cite

ŁOSIAK-PILCH, J. (2018). Gamification and Subjective Reinforcement Value. Indications for Education and Health Promotion. Journal of Education, Technology and Computer Science, 24(2), 201–205. https://doi.org/10.15584/eti.2018.2.27

Issue

Section

SELECTED PROBLEMS OF ADULT EDUCATION