Interactive applications of Flash Technology in Action Script 2.0 as an introduction to object and structural designing

Authors

  • Piotr KISIEL Uniwersytet Rzeszowski, Polska

Keywords:

education computer science, creative thinking, interactive applications

Abstract

This case study attempts to highlight the difficulties experienced in teaching information technology. In the key moment, when it is necessary to employ abstract and creative thinking, pupils, who are used to using simple applications, become disinterested in the subject. This problem is particularly prominent in the secondary schools when the concepts of programming and algorithm design are first introduced. Introducing Adobe Flash applications in the schools’ curriculum would ease transition from graphical and web applications through ActionScript, and ultimately lead to programming in C++, or Turbo Pascal. The ActionScript’s capability to manipulate objects, together with the ease of their visualisation, gives the ability to enthuse and inspire whilst demonstrating basic algorithms. Ultimately, future programmers, facing customer requirements, new technologies and application source code, will have at their disposal a flexible approach to problem visualisation and its potential solutions, both of these abilities are extremely important particularly whilst working within a team.

Published

2011-12-15

How to Cite

KISIEL, P. (2011). Interactive applications of Flash Technology in Action Script 2.0 as an introduction to object and structural designing. Journal of Education, Technology and Computer Science, 4(2), 209–214. Retrieved from https://journals.ur.edu.pl/jetacomps/article/view/7011

Issue

Section

MULTIMEDIALNE OPRACOWANIA DYDAKTYCZNE