Educational Aspects of Application Design in Unity 3D Environment

Authors

DOI:

https://doi.org/10.15584/eti.2019.1.24

Keywords:

Unity, Unreal, silnik gier, computer generated graphics Industry 4.0

Abstract

The paper presents issues related to the stages of creating applications and games in the Unity game engine for educational purposes. The focus was on the possibilities offered by this engine in the process of creating games and VR environment that could be used in the education process. In particular, the subject corresponds to current challenges such as Industry 4.0.

Published

2019-03-30

How to Cite

Dymora, P., Mazurek, M., & Kowal, B. (2019). Educational Aspects of Application Design in Unity 3D Environment. Journal of Education, Technology and Computer Science, 27(1), 185–193. https://doi.org/10.15584/eti.2019.1.24

Issue

Section

SELECTED PROBLEMS OF MEDIA EDUCATION

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