Educational Aspects of Application Design in Unity 3D Environment
DOI:
https://doi.org/10.15584/eti.2019.1.24Keywords:
Unity, Unreal, silnik gier, computer generated graphics Industry 4.0Abstract
The paper presents issues related to the stages of creating applications and games in the Unity game engine for educational purposes. The focus was on the possibilities offered by this engine in the process of creating games and VR environment that could be used in the education process. In particular, the subject corresponds to current challenges such as Industry 4.0.Downloads
Published
2019-03-30
How to Cite
Dymora, P., Mazurek, M., & Kowal, B. (2019). Educational Aspects of Application Design in Unity 3D Environment. Journal of Education, Technology and Computer Science, 27(1), 185–193. https://doi.org/10.15584/eti.2019.1.24
Issue
Section
SELECTED PROBLEMS OF MEDIA EDUCATION
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Copyright (c) 2019 Journal of Education, Technology and Computer Science
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.