„How to make a needle to float?” Heuristic-branched e-model of an animated movie utilized for class work
Słowa kluczowe:
animated movie, heuristic-branched learning model, direct manipulation, of the animated content, motivation and wide range applicability, functional thinkingAbstrakt
An animated movie does not require any motivation for watching it. That is why it is very useful as the learning source at elementary school class work. The aim of this work is promotion of the heuristic-branched learning model on the example of the animated movie with direct manipulation of the animated content. The represented example of this „little scientific” animated e-task should instigate functional thinking and the model can be applied at each and every school subject.Pobrania
Opublikowane
2013-12-15
Jak cytować
HILCENKO, S. (2013). „How to make a needle to float?” Heuristic-branched e-model of an animated movie utilized for class work. Journal of Education, Technology and Computer Science, 8(2), 139–146. Pobrano z https://journals.ur.edu.pl/jetacomps/article/view/6754
Numer
Dział
ZASTOSOWANIE TECHNOLOGII INFORMACYJNO-KOMUNIKACYJNYCH W EDUKACJI
Licencja
Prawa autorskie (c) 2013 Journal of Education, Technology and Computer Science
Utwór dostępny jest na licencji Creative Commons Uznanie autorstwa – Na tych samych warunkach 4.0 Miedzynarodowe.