„How to make a needle to float?” Heuristic-branched e-model of an animated movie utilized for class work

Autor

  • Slavoljub HILCENKO Advanced School of Vocational Studies For Education of Teachers – Subotica, Serbia

Słowa kluczowe:

animated movie, heuristic-branched learning model, direct manipulation, of the animated content, motivation and wide range applicability, functional thinking

Abstrakt

An animated movie does not require any motivation for watching it. That is why it is very useful as the learning source at elementary school class work. The aim of this work is promotion of the heuristic-branched learning model on the example of the animated movie with direct manipulation of the animated content. The represented example of this „little scientific” animated e-task should instigate functional thinking and the model can be applied at each and every school subject.

Opublikowane

2013-12-15

Jak cytować

HILCENKO, S. (2013). „How to make a needle to float?” Heuristic-branched e-model of an animated movie utilized for class work. Journal of Education, Technology and Computer Science, 8(2), 139–146. Pobrano z https://journals.ur.edu.pl/jetacomps/article/view/6754

Numer

Dział

ZASTOSOWANIE TECHNOLOGII INFORMACYJNO-KOMUNIKACYJNYCH W EDUKACJI

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