„How to make a needle to float?” Heuristic-branched e-model of an animated movie utilized for class work

Authors

  • Slavoljub HILCENKO

DOI:

https://doi.org/2080-9069

Keywords:

animated movie, heuristic-branched learning model, direct manipulation, of the animated content, motivation and wide range applicability, functional thinking

Abstract

An animated movie does not require any motivation for watching it. That is why it is very useful as the learning source at elementary school class work. The aim of this work is promotion of the heuristic-branched learning model on the example of the animated movie with direct manipulation of the animated content. The represented example of this „little scientific” animated e-task should instigate functional thinking and the model can be applied at each and every school subject.

Published

2013-12-15

How to Cite

HILCENKO, S. (2013). „How to make a needle to float?” Heuristic-branched e-model of an animated movie utilized for class work. Journal of Education, Technology and Computer Science, (2), 139–146. https://doi.org/2080-9069

Issue

Section

SELECTED PROBLEMS OF SCHOOL EDUCATION

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