Multiplication table in the second grade – from game to computer
Keywords:
„the old in new clothes”, Computer + animation, instructional design, plays, practical-manipulative training activityAbstract
The problem of learning the multiplication tables among the students of the second grade, is not a minor problem. With regard to that, designed are the various practical, imaginative, humorous, professional and scientific methods in order to ease the „suffering”. We are not going to engage in deeper analysis of particular approaches or methods presented here in the adoption of practical and useful knowledge. The aim is to introduce an „old procedure – wrapped in new clothes” = the one that is animated using computer applications. What all training procedures should have in common is that they must provide a comfortable „learning environment”, gamesome procedure and immediate practical-manipulative activity in the adoption of such a „dry content for learning”.Downloads
Published
2012-12-15
How to Cite
HILČENKO, S. (2012). Multiplication table in the second grade – from game
to computer. Journal of Education, Technology and Computer Science, 6(2), 223–231. Retrieved from https://journals.ur.edu.pl/jetacomps/article/view/6919
Issue
Section
NOWOCZESNE E-ŚRODKI DYDAKTYCZNE
License
Copyright (c) 2012 Journal of Education, Technology and Computer Science
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.