Multiplication table in the second grade – from game to computer

Authors

  • Slavoljub HILČENKO College of Vocational Studies, Subotica, Serbia

Keywords:

„the old in new clothes”, Computer + animation, instructional design, plays, practical-manipulative training activity

Abstract

The problem of learning the multiplication tables among the students of the second grade, is not a minor problem. With regard to that, designed are the various practical, imaginative, humorous, professional and scientific methods in order to ease the „suffering”. We are not going to engage in deeper analysis of particular approaches or methods presented here in the adoption of practical and useful knowledge. The aim is to introduce an „old procedure – wrapped in new clothes” = the one that is animated using computer applications. What all training procedures should have in common is that they must provide a comfortable „learning environment”, gamesome procedure and immediate practical-manipulative activity in the adoption of such a „dry content for learning”.

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Published

2012-12-15

How to Cite

HILČENKO, S. (2012). Multiplication table in the second grade – from game to computer. Journal of Education, Technology and Computer Science, 6(2), 223–231. Retrieved from https://journals.ur.edu.pl/jetacomps/article/view/6919

Issue

Section

NOWOCZESNE E-ŚRODKI DYDAKTYCZNE

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