Using Gamification in Teaching Introductory Programming Course

Authors

  • MAGDALENA ANDRZEJEWSKA Uniwersytet Pedagogiczny im. KEN w Krakowie, Wydział Matematyczno-Fizyczno-Techniczny, Instytut Informatyki, Zakład Badań Edukacyjnych i Nowych Mediów, Polska

DOI:

https://doi.org/10.15584/eti.2017.3.21

Keywords:

teaching methods, gamification, motivation, introduction to programming

Abstract

The article presents the concept of implementation and the final observations related to the experimental gamified course for the subject Introduction to programming, that was designed for the computer science students. The course was developed using the tools available on the Moodle platform.

Published

2017-09-30

How to Cite

ANDRZEJEWSKA, M. (2017). Using Gamification in Teaching Introductory Programming Course. Journal of Education, Technology and Computer Science, 21(3), 151–156. https://doi.org/10.15584/eti.2017.3.21

Issue

Section

SELECTED PROBLEMS OF SCHOOL EDUCATION

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