Using Gamification in Teaching Introductory Programming Course
DOI:
https://doi.org/10.15584/eti.2017.3.21Keywords:
teaching methods, gamification, motivation, introduction to programmingAbstract
The article presents the concept of implementation and the final observations related to the experimental gamified course for the subject Introduction to programming, that was designed for the computer science students. The course was developed using the tools available on the Moodle platform.Downloads
Published
2017-09-30
How to Cite
ANDRZEJEWSKA, M. (2017). Using Gamification in Teaching Introductory Programming Course. Journal of Education, Technology and Computer Science, 21(3), 151–156. https://doi.org/10.15584/eti.2017.3.21
Issue
Section
THE PROBLEMS OF LEARNING AND TRAINING TEACHERS
License
Copyright (c) 2017 Journal of Education, Technology and Computer Science
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.