Perception of reality and artistic attitudes of computer games payers and non-players
Keywords:
artistic work, computer games, multimedia, computerAbstract
The term ‘artistic work’ is difficult to define precisely. To make its definition one has to understand the whole artistic process. There is an additional issue which makes the thing problematic and it is the individuality and uniqueness of every person. There have been plenty of scholars trying to define the term. It can be assumed that the most accurate definition of artistic work is the one stating that it is a conscious act leading to the creation of new and genuine objects. However, such a definition still does not show the complexity of the phenomenon. Everyone is able to create but sometimes the need to do it vanishes. It may be caused by the fact that we are often required to be imitative and to behave the way other people do. Such a tendency can be observed on almost every stage of our lives. Both at school, where the educational system teaches to follow patterns and at work where being creative often is not as important as being able to imitate and behave stereotypically Additionally, our access to media and multimedia creates a situation in which being imitative has become so obvious that the boundary between creative and imitative individuals is fading away. It seems to be interesting to consider and analyze the issue: how multimedia and computer programs and their cognitive values influence artistic creation. In particular, taking into consideration huge popularity of computer game, it seems interesting whether playing them influences children and young people’s creative attitudes.Downloads
Published
2013-12-15
How to Cite
NOGA, H. (2013). Perception of reality and artistic attitudes of computer games payers and non-players. Journal of Education, Technology and Computer Science, 8(2), 79–85. Retrieved from https://journals.ur.edu.pl/jetacomps/article/view/6744
Issue
Section
SELECTED EDUCATIONAL PROBLEMS IN THE INFORMATION SOCIETY
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Copyright (c) 2013 Journal of Education, Technology and Computer Science
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