Axiological conditioning of artistic behaviour among children using and not using computers – comparative analysis
Keywords:
artistic behaviour, values, education, computer gamesAbstract
The aim of the research was to prove the thesis that computer games constitute a crucial educational element. Used in a suitable way games which are appropriate for age and sensitivity of a player can bring a lot of benefits. Games which are based on a given screenplay do not give a player the possibility to be creative but require algorithmic acting. Creative individuals – which has been proved in the research carried on – are those who have media competence. This seems to be indispensable in an information technology society. In the following study axiological conditioning of artistic behaviour among children using and not using computers has been shown. Comparative analysis of both groups has been conducted.Downloads
Published
2010-12-15
How to Cite
NOGA, H. (2010). Axiological conditioning of artistic behaviour among children using and not using computers – comparative analysis. Journal of Education, Technology and Computer Science, 2(2), 39–45. Retrieved from https://journals.ur.edu.pl/jetacomps/article/view/7078
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Section
EDUKACJA INFORMATYCZNO-INFORMACYJNA
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Copyright (c) 2010 Journal of Education, Technology and Computer Science
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